Architecture Inspirations
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      • Creating a Material
        • PBR Workflow
        • Base Color
          • Albedo Map
          • Diffuse Map
        • Bump Map
        • Displacement Map
        • Glossiness Map
        • Normal Map
        • Metalness Map
        • Reflection/Specularity Map
        • Roughness Map
      • Advanced Materials Tips
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      • HDRI - Dome Light
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  • What is PBR?
  • PBR Maps
  • Metalness Workflow
  • Specular Workflow

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  1. Vray for Sketchup
  2. Materials
  3. Creating a Material

PBR Workflow

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Last updated 5 years ago

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What is PBR?

"Physically Based Rendering (PBR) is a method of shading and rendering that provides a more accurate representation of how light interacts with surfaces." - Wes McDermott, Allegorithmic PBR Guide, Vol. 2

PBR Maps

PBR has two main workflow options: Metalness and Specular.

Metalness Workflow

Specular Workflow

Base Color
Displacement
Normal
Metalness
Roughness
Base Color
Displacement
Normal
Reflection/Specularity
Glossiness